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RULES and FAQ
RULES
1. No wank. You are not here to hurt other players. If we find that you are doing so in any fashion, you will be permanently banned from the game. You should be able to communicate with one another and/or make use of a person's HMD if you have issues with them. Only serious matters should be taken to the mods, as we would prefer you work out your own issues without relying on a mod to mediate. We will if necessary, but it shouldn't be the first resort.
2. No infomodding. If you have the player's permission, only then is it permissible. Otherwise, we try not to out villains without player permission, because we enjoy their evil sneaky shenanigans.
3. No godmodding. You do not get to decide how another character reacts to or is influenced by your character's actions.
4. Adult content is limited. The game is primarily PG-13. If your post contains particularly violent or sexual material, lock it and label it. Failure to do so will result in deletion of the post.
5. Stay IC. The premise of the dressing room allows characters a lot of leeway in terms of character growth and you can put them in unique situations they otherwise wouldn't really see otherwise. However, it's important that your character retains their core personality and values. This is the one rule that's more of a suggestion, just keep it in mind as players are less likely to tag characters who behave OOCly. Do your best!
FAQ
Can I create my own faction?
Yes! As long as you have at least two characters (played by different people) who are willing to participate, you are allowed to apply for and create a faction or sub-faction. The mods will ask for a write-up as to what the faction is about and who's ICly involved in order to include the information on the Factions page. Try not to duplicate the roles of any existing factions. If the goals are too similar, consider a subfaction. For instance, the Peacekeepers could have a specialized division of healing characters that they dispatch to troubled areas, or The Alliance may have a specialized division of spies or thieves. They're still technically members of the main faction, but they have their own leader. Factions are a great way to generate plots and CR, and we highly encourage people to join one or create their own.
How much mod involvement can we expect? How much freedom do we have as players?
Mod direction is minimal. We will post events sporadically, on average about once a month, but the majority of the RP and gameplay should come from the players. Please communicate and plot with each other, and do so often!
Can I app in with CRAU from other games?
Sure!
How often do characters get affected by reality shifts when visiting different worlds? Will I turn into a pony *EVERY* time I visit Equestria?
This is completely up to the player. Occasionally, if someone is running a plot they may ask that characters be changed for a specific purpose, but in general the change is OOCly optional. The type of form your character takes is optional as well. For example, if Harry Dresden and Sailor Mars rush to the world of Pokemon, Harry might emerge as a 12-year-old Pokemon trainer, and Sailor Mars might be a very angry Psyduck. There are only two limitations: 1) You won't be changed into a non-living or inanimate object (so you don't have to worry about changing into a local port-a-potty); and 2) You won't be changed into a character that already exists in that world (no Snoopy clones).
Are there IC rules? Can my character break them?
Central City's primary rule is 'No violence.' Robots will shoot lasers at anyone causing damage to people or property. This doesn't mean your character will be immediately jailed or killed, but if you plan to inflict damage, please make sure you have OOC permission first. The factions have their own sets of rules, which can be found on the Factions page. If it would be IC for your character to break the rules, go right ahead! Just make sure you're OOCly okay with any reasonable consequences that may result.
What if I have an idea for a plot or event?
You should speak up, we love plots! You can contact the mods privately (please send a PM to
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Can my character visit a non-fandom world that I just made up?
Of course! Feel free to world-build all you wish. We encourage creativity, so if there isn't an existing setting that suits your needs, you know what to do.
Are there power limits? Or do superpowered dudes get to keep all their superpowers? No powers? Some powers? Random powers?
There are no power limits beyond what you, the player, impose upon your character. As long as you aren't godmoding or finding ways to break the game just because you can, you're allowed to play your character as they are in canon.
Do characters get to keep their original forms while in the Central City? Even if it isn't entirely human, like, say, someone composed of energy, or a talking sponge, or a sassy cat?
Yes, you get to keep your original form. If your character would have a tough time navigating Central City in that form, you can assume that talking to Kit Walker (the science NPC) resulted in the creation of a device that temporarily "normalized" them to a comfortable degree.
Can my character meet the same character played by someone else?
If that's what shakes your happy tree, go for it.
What if I want to apply for a character who died previously in canon?
Science will make it work. The SDDT is a fairly neutral faction that may find some 'convenient' way to bring in your character before he or she died. Alternatively, The Alliance might have found a way to revive your character if they think that person would be useful for their purposes. Flex your creative muscles, we try not to be too hardheaded about this.
How long has the ability to travel been established?
Officially, five years. The discovery was made earlier than that, but the scientific process that formalizes inter-reality relations was set in place five years ago. As such, there are some worlds that have grown accustomed to having visitors pass through. Some have organized vacation agencies or school field trips to take advantage of inter-reality travel.
What about my character's world, how long have they known about this?
It's up to you! The character's world might have been the first one contacted, or range all the way to complete and utter ignorance to this day.
How does the radio work?
Once your character joins a faction, they are generally issued a radio at no charge and allowed access to that faction's secure frequency. If your character is unaffiliated, they can buy a radio in Central City. Communications for faction-specific channels are considered unhackable by default, but if everyone involved is okay with a communication being hacked, you're free to have it happen. A character who belongs to more than one faction may have access to multiple channels.
A yellow sash/scarf won't work for my character. Can I get a substitute?
You can ask a member of the SDDT to design something specifically for your character, but it may take up to two weeks to get it finished depending on what you want done.
I'm playing a villain. Can my character still travel through Central City, or create a faction?
Yes, and yes. As long as the character abides by the rules of Central City (no violence/destruction), there's nothing preventing them from moving through the area. Peacekeepers and other law-enforcement factions are encouraged to carry out arrests outside of Central City, as too many civilians would be endangered as the result of a struggle. There's also the problem of being located in what appears to be a giant cave. Lots of violence, rocks fall, everyone dies. No one wants that. As for factions, there is no IC regulating overseer regarding faction creation. Many factions choose to place their HQ in Central City because of its policy of strict neutrality, so a villainous faction could very well place their HQ across the street from the Peacekeepers just to be a bunch of dicks. Characters who want to create a subfaction generally need the head faction's approval or permission, however.
Is there a mayor, or some sort of government involvement in Central City?
No, Central City is a free city. The Peacekeepers are volunteers, and though governments from other worlds may fund their efforts in order to keep their worlds safe from external criminals, anyone can live or work in Central City.